Rust Electrical

31 components — power sources, logic gates, sensors, and automated systems.

Power Sources

Generate electricity from the environment. Connect to batteries or directly to your circuit.

Storage (Batteries)

Store excess power and release it when generation drops. Essential for overnight operation.

Logic Gates & Switches

Control when and how power flows through your circuit. Gates, timers, counters, and switches.

Sensors & Remote Control

Detect events — player movement, door state, RF signals — and trigger electrical outputs.

Components & Consumers

Connect power to real effects: lights, turrets, doors, CCTV, and SAM sites.

Splitter

Splitter

Takes a single power input and divides it equally across up to three output lines. Each output receives one third of the input power.

Electrical Branch

Electrical Branch

Splits a main power line while diverting a configurable fixed amount to a branch output. The remainder passes through on the main line.

Root Combiner

Root Combiner

Combines two separate power sources into a single output line, summing their wattages. Allows you to merge solar, wind, and battery power into one unified circuit.

Door Controller

Door Controller

5W

Mounts next to a door and automatically opens or closes it when it receives a power signal. Used to build automated entry systems and keypad-locked doors.

Auto Turret

Auto Turret

10W

A powered automated defense turret that detects and fires upon unauthorized players within range. Requires authorization from the TC-linked player list to avoid being targeted.

SAM Site

SAM Site

25W

An anti-air missile battery that automatically targets and destroys helicopters, supply signals, and other airborne objects. A key defense against air-dropped raids and helicopters.

Search Light

Search Light

10W

A powerful rotating spotlight that automatically tracks and illuminates nearby players in its cone of light. Useful for perimeter surveillance and deterrence at night.

Ceiling Light

Ceiling Light

2W

A powered overhead light that illuminates a room when switched on. An efficient way to light up your base without consuming Low Grade Fuel.

RF Broadcaster

RF Broadcaster

1W

Transmits a radio frequency (RF) signal on a user-configured frequency when powered. Any RF Receiver set to the same frequency will activate when this broadcaster is on.

RF Receiver

RF Receiver

1W

Listens for an RF signal on a configured frequency and passes power to connected outputs when the matching broadcaster is active. Enables wireless electrical circuits.

CCTV Camera

CCTV Camera

5W

A wall-mounted security camera that can be viewed remotely through a Computer Station. Assign it a custom identifier and monitor it from anywhere in your base.

Computer Station

Computer Station

1W

A powered terminal that lets you remotely view feeds from any CCTV Cameras registered to it. Also used to control MLRS systems and monitor other compatible devices.

Frequently Asked Questions

How much power does a Solar Panel generate in Rust?
A Solar Panel produces up to 20W at optimal angle (roughly 45° facing the sky). Output varies throughout the day and drops to 0 at night. Most bases use multiple panels combined with batteries to maintain overnight power.
What is the best power source in Rust?
The Wind Turbine produces up to 149W and operates 24/7, making it the most efficient passive power source — but it requires high elevation and open space. For compact bases, 3-4 Solar Panels paired with a Large Battery is a reliable alternative.
How do batteries work in Rust?
Rechargeable Batteries store power and output it when connected to your circuit. They charge when receiving more power than the circuit consumes. A Large Battery stores enough charge for approximately 500 watts per hour, providing overnight backup for a typical automated base.
How much power does an Auto Turret use in Rust?
An Auto Turret consumes 10W of electricity to operate. A single Wind Turbine or 1-2 Solar Panels can power multiple turrets. Remember to also power the CCTV camera if you want remote monitoring. A SAM Site requires 25W.